GURPS Thaumatology | GURPS Wiki | FANDOM powered by Wikia Goodreads helps you keep track of books you want to read. Thaumatology IV - a collection of new abilities, options, and threats of particular interest to thaumatologists. The eldritch forces that empowered Merlin and Circe have emerged anew. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS - as well as many of our other game lines.
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Not just a world book Elves use the Nature College, Dwarves use Earth spellsthis book shows you how to rewrite the mechanics for magic radically over a ton of variations not just a menu of choices to build a set of metaphysics to jump through just the hoops you want. The more social discussion is then followed up by thoughts on particular game styles, most clearly when it comes to emulating how magic seems to function in a lot of superhero stories.Īpr 22, Christopher rated it really liked it Shelves: In the end, Thaumatology is an expansive, wide-ranging book with a lot of ideas for the inventive GM.Īlchemical Baroque - A world that mixes musketry with magic, and sets it all against an almost-familiar historical backdrop if you ignore the fairies and talking cats.
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Trentin rated it it was amazing Jan 24, The complete bibliography is online, with links to every referenced book, movie, etc. Then is Syntactic Magic, which works similarly, with everything split up into categories, which need to be worked out by the GM, though two general schemes are presented: Ritual Path Magic with Magical Styles. Sean Furps black-and-white pages, softcover. Meant to act like a lot of real-world magic traditions, all ‘spellcasting’ is in the form of rituals that generally involve gathering energy, and then expending it for the particular effect.
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The full extent of each of these chapters can be seen in the. GURPS Thaumatology contains the best 3rd Edition magic variants and adds many all-new options. page for GURPS Thaumatology: Ritual Path Magic can be found at. Steve Jackson Games is committed to full support of GURPS players.
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Often, RPGs are accused of tying up magic in strict rules, losing its truly fantastical, magical essence. The purpose of GURPS Thaumatology is to offer solutions.